#version 330

struct Textures
{
	sampler2D color;
	sampler2D normal;
	sampler2D shadow;
};

uniform Textures u_textures;

smooth in vec2 io_texCoord;

out vec4 o_colorFrag;

void main()
{
	vec4 colorTex = texture2D(u_textures.color, io_texCoord);
	
	o_colorFrag = colorTex;
}